Archive for the ‘Gaming’ Category

More experiments

Posted: May 8, 2013 in Gaming
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After some more fiddling about, I took these pictures of some Ork Nobs I painted a few months ago for my (still unfinished) nob squad. General photo lessons — more light, and a tripod. I may construct a lightbox. Still, I’m getting there.

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My Waaagh! Banner nob is made up of bits from the old metal and new plastic nobs boxed sets. I need to get another light source, and a better backdrop.

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One of my favourite models. I’m amazed by the versatility of some of GW’s modern kits. With this one, I sorted out the background (more or less, it’s my sofa in my office), but I still need more light. And the angle’s all screwy, as I haven’t got a tripod. Need to fix that.

Orksz 006

A bit out of focus, and still needing more light. Although my Speed Freeks are Evil Suns in the main, I do plan to add another unit of shoota boys from the Bad Moons clan. It stands to reason that nobs from most of the ork households in a tribe would end up in the nobs mob, no matter their genetically predetermined clan affiliation. If I drop the background chunter and be honest, I actually just fancied a change from painting red!


I’ve been most vexed by photographs recently. I’ve painted some great models and I’ve had a fair few people asking me to share, but my pictures are rubbish. So I emailed top photo dude Glenn More at White Dwarf for some tips, and he sent me this really useful link that tells you how to do it properly. He also gave me some advice regarding camera equipment I’m too poor to act on for the time being.

However, by hamfistedly following his tips using a not-great automatic, a lamp, a box, and an Orc and Goblin army book for a stand, I managed to take this picture of my recently finished Mordor Troll (note, it’s a nice paint job but I foolishly cut off the side bars to his helmet, thinking it was flash. D’oh). Not bad, and a definite improvement on the blurry nonsense I used to come up with. It’s a bit out of focus and on the yellow side, but I’ll sort that once I’ve tracked down the manual to my camera.

I have a troll!

I have a troll!


I’ve been playing in a mini Warhammer tournament at my local gaming club these last few weeks, and it looks like I’m coming in third! Yeah, that’s right, that’s a zogging exclamation mark right there. I’m proud, proud for bronze, because I’ve been playing with nothing but Night Goblins.

The restrictions of the tournament were few — 1500 points, no special characters. When I told my old opponent Jes Bickham about this, he jokingly scoffed, “What is this, the dark ages?”

The pendulum of opinion both inside and outside GW swings to extremes over time. Sometimes “the hobby” is all about the rules, sometimes it’s all about collections of miniatures. At the moment, it’s on the collection setting. But really, these games, and the restrictions we imposed, were about our collections, not beard-gaming.

We play all kinds of games at the club, and our organiser decided on small-ish armies to make the games quick, and no special characters for no better reason than to make us choose slightly different forces to normal.

In my case, no special characters meant no Skarsnik. Nope, really. Skarsnik has become a mainstay of my army. In fact, I can often be heard to declaim that I am Skarsnik. That’s in between berating my Goblins for running away/not running away/ being the wrong shade of green. You may guess, I am tipsy. Screw tea with my war, I drink!

With no Skarsnik, my army’s leadership is a lamentable low of 7. So there has been a lot of running away, but some surprising successes. Here’s my list:

  • “Tiny” McFearsome – Night Goblin Warboss, Armour of Silvered Steel, Ogre Blade. (So-called as he’s tiny, an ancient but still awesome Marauder-range Goblin hero sculpted by Trish and/or Aly Morrison. They’re Scottish, which explains the “McFearsome” part).
  • Bouncer Zig – Night Goblin Big Boss, Great Cave Squig, Sword of Strife.
  • Tolly Grin Cheek – Night Goblin Battle Standard Bearer, Bad Moon Banner.
  • Fingzap – Night Goblin Level 2 Shaman, Dispel Magic Scroll
  • Da Red Hats – 40 Night Goblins with nets, banner, drummer, champion, three fanatics and spears and shields.
  • Spiny’s Stickers – 30 Night Goblins with shortbows, banner, gong basher, champion, two fanatics and Old Moonhat the Spiny (boss).
  • Gutfurk’s Arrer Boys – 30 Night Goblins with shortbows, banner, gong basher, champion, two fanatics and Boss Gutfurk.
  • Bouncer’s Boyz – 10 Squig Hoppers
  • Da Snappin’ Death Balls – Squig herd, 16 Cave Squigs, 12 Night Goblins.

We all played three games, with the number of victory points scored by each player totted up to give a leader board.

Round One

Tomb Kings, led by Pharoah Ashley. I lost horribly, as I fed my units one at a time through tiny gaps in scenery where they were shot down. Frankly, neither Tiny nor I wish to discuss it.

Round Two

A victory against Count James of the Empire, memorable for Bouncer’s Boys hammering across the board then rolling the entire opposing army up from left flank to right. The squigs died one by one, but hilariously ended the game, one man strong, chasing thirty handgunners down the battlefield.

Round Three

Also a victory, against Evil Lord Charlie’s Dark Elves. A great game this, really close, until victory in the last turn came about due to the panicking of my opponent’s large unit of Executioners by… Goblin shortbow fire. I laugh uproariously to say it. The darkest and best of Har Ganeth ran away like the wet elf-goths they are, right into one of the many, many fanatics whizzing around their position and… Well, they all died, and their general legged it off the board, shrieking like a schoolgirl. Some awful animosity rolls here, though. I failed four tests, and twice I got the dreaded “1″ result on the table, which killed about 15 gobboes off. If you don’t know, “1″ on the animosity chart means d6 strength 3 hits on the nearest animosity-prone unit (2d6 if the unit is a horde), and the same back as your target retaliates. Neither unit, and this is the killer, can do anything for the rest of the turn afterwards, which is awful. It’s the first game I’ve suffered this since the latest Army Book came out. And Ouch. Oucy ouch ouch. My advance was stymied for most of the game, leaving me at the mercy of those damnable machine-gun crossbows Dark Elves tote.

Still, Tiny won the day. He only died once in the tournament, and in true Gobbo fashion, only had to fight one melee. In the narrative I constructed in my head, Skarsnik will be most displeased. Concerned by Tiny’s feisty nature and occasional outbursts of tactical acumen, Skarsnik sent Tiny away on a “speshel mishun”, hoping that the better-than-averagely-competent Goblin would die in the process. Unfortunately for the King of Karak Eight Peaks, Tiny returns in glory.

When I nearly walked out of the pub without my figure case, I explained that Skarsnik told me that, should Tiny survive, I had to leave him behind. The battered Lord Charlie said “I like to think you’re actually that mentally unstable.” Oh how we laughed, like at the end of an episode of Thundercats.

Little does he know, eh Skarsnik? Eh? That’s right.

I am Skarsnik.


Good day!

New boxes!

Foam, glorious foam. Note the top container. Real Orks keep their heaviest tanks in “Sensitive” wet wipe boxes. Who’s going to laugh?

I had the great privilege of being at Salute this weekend with The Black Library. I’ve wanted to go forever. As usual, I got to meet a load of really nice readers, and got some pleasing feedback on Baneblade. Thanks to everyone that came and said hello.

Being the huge old wargames nerd that I am I got very excited about being there, and I did not disappoint myself with the amount of money I spent (horrify, would probably be apt). My purchases included some super new figure cases from KR Cases. This ingenious storage solution consists of tough cardboard outers filled with figure hugging soft foam (the kind that hugs goblins, not hourglass ladies’ shapes), and a series of cool bags that you can slip the boxes in and out of (I went for a pouch-festooned backpack). Cardboard isn’t as crap as it sounds — remember they used to make suitcases out of this stuff. KR’s cardboard is super dense, and wax-coated. You can get an awful lot into those boxes, and I’m glad I got them as I was sick of my Ork army falling to pieces every time I took it anywhere. Still, it’s a big army. The three boxes below hold about three fifths of it. I’ve a Citadel case full of grots and boys, and a fighter bomber that need accommodating, along with a defence line, quad gun, and a massive Battlewagon I built out of an old Forgeworld Battlewagon, with fixings and turrets from the new(er) Citadel one. It’s quite special, and I’ll show it off when it’s done.

SAGABut, at £25 per case (including foam) and with no postage, it’s not entirely daunting to consider getting some more. I might even shift over the rest of my collection to KR. I sincerely recommend it. My thanks to Carl from the Independent Characters podcast for doing the hard sell. I nearly went for Battlefoam (I already have some, so feel comfortable making the comparison), but KR is cheaper, the foam is softer and, at least at this early stage, seems a bit more versatile.

My other purchases were a couple of books. I’ve been getting excited about The Lord of The Rings/The Hobbit strategy game recently, and got myself the Mordor army list to read on the train (bought in GW Bath, but it still counts toward the overall weekend spend). Skirmishing is where it’s at for me, as it means I can paint some different models and have a cool force on the table without investing half my life in painting an entirely new army. So, having a ton of Gripping Beast Dark Ages miniatures anyway (as well as some Wargames Foundry, and a healthy number of ancient Perry twins Citadel Vikings), after seeing a demo I thought I’d give their wargame scale SAGA game a go.

Vikings 005

Does this mean we get to come out and play again finally?

The system doesn’t rely on differences between troops so much as other systems do — all the factions basically have three grades of warriors that use the same stats (with minor differences). That kind of makes sense, as in that period everyone used similar equipment, and so there are also no real army lists either. The tactical wrinkles are in the unique orders system for each side presented on card “battleboards”. By rolling six special dice you generate various symbols that can be spent to give basic orders to your men or to employ their special talents.  As far as I can tell, it’s got a really smooth, clean play style, and I’m very much looking forward to giving it a try. My only grumble was that at £25 for a slender rulebook, it’s very steeply priced, so much so I spent the whole day debating whether to get it. I certainly didn’t buy the dice sets, which for my two forces of Saxons and Vikings would have come in at a whopping additional £24 for 16 cubes of plastic. If I enjoy SAGA I’ll probably invest as using regular dice — which you can — might get annoying. I can’t help it.


It’s a lousy picture from a bad angle. I’m no cop as a photographer and I don’t have a good camera, or a camera at all actually, just my phone. But I’m so excited I finished it, so what the hell. Here’s a picture of my Dakkajet for my Warhammer 40,000 Evil Sunz Ork Army. Nee-owwwm. Dakkadakkadakka!

Ahem. I apologise. So sorry. I do get a little overwrought by BIG GREEN ALIENS. WAAAGH!

There I go again. Once again, sorry.

This plane took me literally days to paint, but I’m very pleased with the result. I just hope that when it has its inaugural game this Friday against White Dwarf editor Jes Bickham’s Hive Fleet Eumenides, it doesn’t blow up on the first turn and scatter burning wreckage all over the rest of my army, because that’s what always happens with freshly painted minis, right? Am I right? You know I am.

Late February 2012-13 039


At the beginning of December, I posted the cover to The Death of Integrity. The art, by Jon Sullivan, turned out to be only a placeholder. I was surprised, as I thought it grand. But then I saw the actual artwork. Oh boy. Here it is.

DOIjonsullivan

Chapter Master Caedis of the Blood Drinkers chopping up genestealers in this picture by Jon Sullivan. Note the classic colour scheme for the ‘stealers. My favourite touch is the light around Caedis’ sword. When drawn, the weapon displays past victories as holograms around the blade, and Jon has hinted at that brilliantly.

This is one of the best Warhammer 40,000 covers I’ve ever seen. BL have been spoiling me with book art, and this is another magnificent treat.


As I mentioned earlier this week, the cover for The Death of Integrity was revealed on Amazon a while back. Here it is, and very nice I think it is too. The warrior in the Terminator Armour is none other than Chapter Master Caedis of the Blood Drinkers, and yes, he’s chopping up a Genestealer.

DOI

The Death of Integrity is a Space Marines Battles book from the Black Library. It’ll be out next September (more or less), and features both the Novamarines and the Blood Drinkers. In the story, the two chapters scour a space hulk named, you guessed it, The Death of Integrity, so it’s kind of an unofficial Space Hulk book too. Cool eh? There’s plenty of goodies in there for Space Marine fans, not least the detailing of two whole chapters, low-g combat, and some other exciting elements that it would be a shame to reveal right now (and my lords and masters would send a Callidus assassin disguised as my dog to kill me).  Still, ask yourself why Caedis is not wearing red. It’s not as straightforward as you might think…

The book’s currently with the editors, so it’s close to being locked and loaded to be shot out of the big publishing lascannon for the end of next summer. It’s a long time away, no? Clever-clogs might realise that my Blood Drinkers short story, ‘The Rite of Holos’, is a prequel to the novel, so if you fancy reading about these lesser-known scions of Sanguinius taking apart a Genestealer cult in the meantime, it’s in Hammer and Bolter 24.


This is what I spent most of June and July doing; an SFX Special Edition (or Collector’s Edition, it depends who you ask) on anime! Printed upon its glossy pages you’ll find a figurative ton (because ink don’t weigh that much) of articles about a whole  host of new shows hot from Japan, a peek into Euro anime fandom, a profile of Toei animation, and some tip-top opinion from those who know anime well  – including the likes of Bristol-based hipster Tim Maughan, lady anime guru Helen McCarthy and long-time eastwards-looking  journo Andrew Osmond. Included also, a large number of very fine free gifts.

I don’t edit magazines very often now. To my immense surprise the majority of my income comes from writing books, but it’s extremely nice to actually leave my house and go into an office where there are grown-up people and not just children and animals, adults who are concentrating and being quiet. The chance to focus all my attention on something with no interruption for a couple of hours is so welcome, it’s enough to make me weep over Future’s Apple keyboards.

The magazine was out on 20th July. But I’ve been ill, ill, ill again, away, and have my parents in law here, so that’s why I’m writing about it only now. It’s also why I haven’t blogged for aaaaaaaaaaaaaggggggggeeeeeeeeees. And why I’m well behind on my work, which has included:

  • Prepping a new novel for a new publisher’s further consideration – more on this later in the year, I hope.
  • Finishing and handing in my final draft of Skarsnik to The Black Library (whoop!).
  • Waiting to hear if a certain short story has made it past the second selection stage for a certain well-known publisher of short stories.
  • Falling horribly behind on my third book for The Black Library, which is about [REDACTED] fighting the [REDACTED], but I’ve got my gun sights trained on it now and will be blasting that task to completion ASAP. (Cripes, what an unwieldy and poor gun metaphor. I’m playing 40K tonight, maybe that will get me into a proper war head space).

There’s a bunch of other stuff going on, too. You can read as always reviews by me in SFX Magazine. In a few weeks, I’ll have an interesting announcement to make about a new job I’ve landed writing stuff for Australians. Lastly, if I said the words “Hammer”, “Bolter” and “soon”, all entirely unconnected to one another, you understand, would you be excited? You might be…


Look, look! Artwork for my book Baneblade! This atmospheric piece of the eponymous tanks in action was created by Adam Tooby, and a fine job he’s done too. I first saw this some time ago, and have been itching to show you ever since, now I can! I’ve also been given permission to reveal a little of the plot of the book, hooray! Here goes:

Imperial Guard fight Blood Axe Orks across a treacherous world!

Colaron Bannick is a young officer of noble birth. Posted to hostile Kalidar – a place wracked by deadly storms, covered in choking dust and troubled by bizarre psychic phenomenon – his heroic actions in his first engagement see him seconded to join the crew of the ancient Baneblade, Mars Triumphant, where he faces a terrifying enemy…

Although the story is set at the time of the Macharian Crusade, the war on Kalidar is not a part of this grand campaign (read Bill King’s Angel of Fire for that), instead the book shows an army group stretched to the limit as resources are siphoned off to fuel the Warmaster’s conquests.

In a parallel story depicted in a series of flashbacks, we also see why Bannick fled his comfortable existence as a privileged nobleman for a hard life in the Guard.

Expect big tanks, big battles and the will of the Emperor and the Omnissiah done by man and machine against terrible odds.

Baneblade will be released in April next year. In fact, you can preorder it on Amazon already.


I’ve been doing a bit of work over the last few years for Mantic Games, part of which was aiding in the creation of their gaming worlds. With something like this, you’re working within a very tight brief, and in some respects this kind of writing is a weird synthesis of the disciplines required for creating fiction and journalism.

Recently, I was asked to pull everything together to create a background section for their upcoming rulebook. Even more recently, they asked me for a blog describing how I got on. You can read it on Mantic’s blog, or if you can’t be bothered to depress your mouse button, it’s presented below. The only real difference is the lack of pretty pictures.

Forging Mantica

How do you make an entirely new fantasy world for a wargame? That’s a question I had to ask myself when Ronnie at Mantic commissioned me to piece together an overarching background history for The Kings of War rulebook.

I’m no stranger to worldbuilding, I do it all the time in my own fiction, but creating something for a wargames system is a bit different to making a world up for your own stories. Game worlds come about in one of two ways – they’re either planned out in detail by a small group, or they evolve from the ideas of many gamers over the course of years. Both continue to develop organically over time, of course, but only some start that way.

Mantica came about by a hothoused version of the latter; organically grown, but at speed. It involved the input of quite a few people, all whose ideas were somewhat different. This is a good thing, as gaming ideas born from the brains of the many are generally more involving than those that spring from the few.

It was my job to pull it all together.

Standing on the shoulders of giants

I’ve been involved with the world of Mantica from near the beginning. In fact, I came up with large parts of it while we were making the Mantic Journal – I came up with a rough outline some time ago that formed the basis of the final version in the book, I drew the map, and I wrote the history for the orcs and dwarfs from scratch, among other things.

With a project like this, you’re always drawing on the ideas of others. For example, much of the undead and elf material had already been written when I came on board. This material provided plenty of detail, while their histories were fortunately vague enough to stand adaption.

Other directives and bits of background material came from the models themselves. They were designed to a brief after all, to fit a certain look and evoke Mantic’s ideas of what an elf or goblin should be. Further concepts came from Alessio Cavatore, the writer of the rules. In most cases he decided on a direction for the armies, and wrote a list to suit. So I knew, in the main, how a race looked, how they fought, and what their traditions of war were. I’ve had conversations with Ronnie and Alessio about the world and how it works, with both of them giving input and ideas to my suggestions and coming up with major elements themselves. The Abyss, for example, a key part of our world, that one was Alessio’s. The rest, particularly the history of the world, was up to me.

Archetypes, not cliché

There’s a big danger when creating fantasy that it doesn’t immediately slide into cliché. Elves, dwarfs, orcs, men and more, all living on one world… Pick up any sub-Tolkien fantasy trilogy and you’ll find variations on the theme. A wargame, especially a fantasy wargame, demands the full menagerie, and there are certain aspects of each creature you can’t mess with. A dwarf is never going to love an orc, otherwise you might as well call them both something else. The trouble is, there are some highly original wargames out there that have all manner of different characters and species, but they’re not particularly popular. I completely understand why – when I play a fantasy wargame, I want to play out battles between haughty elves and wicked monsters, not refight the last stand of the cat people of Mew-mew. That’s not to say that cat people aren’t cool, but they’re perhaps not wise business.

The difficulty for a writer in this situation is not to come up with something that’s completely derivative. You want to employ heroic fantasy archetypes, not rearrange tired cliché. There’s not a great deal of room for manoeuvre, but sometimes having strict boundaries drives creativity.

Firstly, I tried to make Mantica obliquely topical. A lot of the fantasy games and books from the 80s that are still popular today play upon apocalyptic themes, many indirectly inspired by the then-prevalent fear of nuclear war. Fantasy needs a threat, a reason for conflict, it’s a defining part of the genre, so I plumped for something similarly world-ending – environmental ruin. Mantica is a wreck, reckless elven magic in the dim past caused half its gods to go insane, and precipitated a series of terrible wars. There was a magically induced ice age, a great inundation that drowned many kingdoms and all manner of other upheavals. Most of the remaining societies in our “present” are fragmented, and struggling to recapture their ancient glory. There’s plenty of new land revealed by retreating ice, and a lot of ancient enmity – perfect for never-ending war.

Unlike some wargames, I wanted Mantica to have a story that could move forward. I didn’t want a “one minute to midnight” feel that renders the actions of our heroes somewhat hopeless, so I put the great wars in the past. In some ways, Mantica is a post-apocalyptic world. Now is a period of retrenchment, but the threat of dark gods returning hangs over all. There are dangerous ruins everywhere, while deadly artefacts and monsters created in the God Wars can be found across the world. The inhabitants of Mantica might pray for a bright future, but it could all go horribly wrong…

I also tried to move away a little from the standards of each racial stereotype: Our dwarfs are powerful and resurgent, mankind’s glory days are in the past, the elves are crippled by internal tensions. The elves in particular are interesting, as it’s been their arrogance and meddling with magic that have unleashed two of the world’s greatest evils. These aren’t huge divergences from the accepted fantasy norm – they fit the archetype – but cumulatively they make the world our own. Hopefully, this keeps us out of the realm of cliché.

A bit of Tolkien, a bit of Beastmaster

For the tone of Mantica, I drew upon two specific influences. I went back to Tolkien for the grand sweep of history: the rising and falling of nations, the reforming of the world, doomed love, the conflict with the divine… We’re talking The Silmarillion here rather than The Lord of the Rings. But the detail of it, at the day-to-day level, comes purely from Sword and Sorcery. Sword and Sorcery pretty much was the be all and end all of fantasy before Tolkien came along, and it’s a sub genre I love – Conan, Fafhrd and the Gray Mouser, The Eternal Champion… These stories are about the actions of individuals, good and bad, rather than the relentless push of fate. They’re full of horrible creatures, dark magics, and mad wizards, desperate struggles in dark places against terrible foes. Sword and Sorcery is darker than Heroic Fantasy for sure, but there’s a grain of hope in it, and an ownership of one’s actions. Tolkien’s Middle-earth, for example, is a creation in a state of perpetual degeneration. Other heroes find themselves just pawns of destiny. Mantica needn’t be like that.

What Mantica looks like in the future is very much up to you, as the world is now established, so it’s entering its secondary phase, a time when there’s still tons of stuff to be defined, and great sagas to be written. By choosing this mix of deep history and individual action I’ve tried to put the fate of a world in your hands. Have fun deciding it.