Posts Tagged ‘gaming’


Today I bring you a link to “The King of Black Crag”, a companion story to my upcoming Goblin extravaganza, Skarsnik. Here’s what the Black Library say about it on their website:

While Skarsnik cements his position as Warlord of the Eight Peaks, a rival broods in the nearby fortress of Black Crag. Gorfang Rotgut, the infamous Troll-Eater, sits uneasily on his throne, unsure whether the upstart night goblin is potential ally or the deadliest of foes. Desperate to discover the truth, Gorfang sets off on a quest to visit the shaman Zarrgakk, whose wisdom will decide the matter. And any dangers that lie in Gorfang’s path will just have to hope that the orc warlord is in a good mood…

The story, about Gorfang and his hapless Overrunt Gabble came out yesterday for BL’s Digital Monday. I enjoyed writing “The King of Black Crag” immensely, and so I recommend it even more than I normally would (what with me having written it and everything, you kind of have to expect that).


I’ve been playing in a mini Warhammer tournament at my local gaming club these last few weeks, and it looks like I’m coming in third! Yeah, that’s right, that’s a zogging exclamation mark right there. I’m proud, proud for bronze, because I’ve been playing with nothing but Night Goblins.

The restrictions of the tournament were few — 1500 points, no special characters. When I told my old opponent Jes Bickham about this, he jokingly scoffed, “What is this, the dark ages?”

The pendulum of opinion both inside and outside GW swings to extremes over time. Sometimes “the hobby” is all about the rules, sometimes it’s all about collections of miniatures. At the moment, it’s on the collection setting. But really, these games, and the restrictions we imposed, were about our collections, not beard-gaming.

We play all kinds of games at the club, and our organiser decided on small-ish armies to make the games quick, and no special characters for no better reason than to make us choose slightly different forces to normal.

In my case, no special characters meant no Skarsnik. Nope, really. Skarsnik has become a mainstay of my army. In fact, I can often be heard to declaim that I am Skarsnik. That’s in between berating my Goblins for running away/not running away/ being the wrong shade of green. You may guess, I am tipsy. Screw tea with my war, I drink!

With no Skarsnik, my army’s leadership is a lamentable low of 7. So there has been a lot of running away, but some surprising successes. Here’s my list:

  • “Tiny” McFearsome – Night Goblin Warboss, Armour of Silvered Steel, Ogre Blade. (So-called as he’s tiny, an ancient but still awesome Marauder-range Goblin hero sculpted by Trish and/or Aly Morrison. They’re Scottish, which explains the “McFearsome” part).
  • Bouncer Zig – Night Goblin Big Boss, Great Cave Squig, Sword of Strife.
  • Tolly Grin Cheek – Night Goblin Battle Standard Bearer, Bad Moon Banner.
  • Fingzap – Night Goblin Level 2 Shaman, Dispel Magic Scroll
  • Da Red Hats – 40 Night Goblins with nets, banner, drummer, champion, three fanatics and spears and shields.
  • Spiny’s Stickers – 30 Night Goblins with shortbows, banner, gong basher, champion, two fanatics and Old Moonhat the Spiny (boss).
  • Gutfurk’s Arrer Boys – 30 Night Goblins with shortbows, banner, gong basher, champion, two fanatics and Boss Gutfurk.
  • Bouncer’s Boyz – 10 Squig Hoppers
  • Da Snappin’ Death Balls – Squig herd, 16 Cave Squigs, 12 Night Goblins.

We all played three games, with the number of victory points scored by each player totted up to give a leader board.

Round One

Tomb Kings, led by Pharoah Ashley. I lost horribly, as I fed my units one at a time through tiny gaps in scenery where they were shot down. Frankly, neither Tiny nor I wish to discuss it.

Round Two

A victory against Count James of the Empire, memorable for Bouncer’s Boys hammering across the board then rolling the entire opposing army up from left flank to right. The squigs died one by one, but hilariously ended the game, one man strong, chasing thirty handgunners down the battlefield.

Round Three

Also a victory, against Evil Lord Charlie’s Dark Elves. A great game this, really close, until victory in the last turn came about due to the panicking of my opponent’s large unit of Executioners by… Goblin shortbow fire. I laugh uproariously to say it. The darkest and best of Har Ganeth ran away like the wet elf-goths they are, right into one of the many, many fanatics whizzing around their position and… Well, they all died, and their general legged it off the board, shrieking like a schoolgirl. Some awful animosity rolls here, though. I failed four tests, and twice I got the dreaded “1″ result on the table, which killed about 15 gobboes off. If you don’t know, “1″ on the animosity chart means d6 strength 3 hits on the nearest animosity-prone unit (2d6 if the unit is a horde), and the same back as your target retaliates. Neither unit, and this is the killer, can do anything for the rest of the turn afterwards, which is awful. It’s the first game I’ve suffered this since the latest Army Book came out. And Ouch. Oucy ouch ouch. My advance was stymied for most of the game, leaving me at the mercy of those damnable machine-gun crossbows Dark Elves tote.

Still, Tiny won the day. He only died once in the tournament, and in true Gobbo fashion, only had to fight one melee. In the narrative I constructed in my head, Skarsnik will be most displeased. Concerned by Tiny’s feisty nature and occasional outbursts of tactical acumen, Skarsnik sent Tiny away on a “speshel mishun”, hoping that the better-than-averagely-competent Goblin would die in the process. Unfortunately for the King of Karak Eight Peaks, Tiny returns in glory.

When I nearly walked out of the pub without my figure case, I explained that Skarsnik told me that, should Tiny survive, I had to leave him behind. The battered Lord Charlie said “I like to think you’re actually that mentally unstable.” Oh how we laughed, like at the end of an episode of Thundercats.

Little does he know, eh Skarsnik? Eh? That’s right.

I am Skarsnik.


Good day!

New boxes!

Foam, glorious foam. Note the top container. Real Orks keep their heaviest tanks in “Sensitive” wet wipe boxes. Who’s going to laugh?

I had the great privilege of being at Salute this weekend with The Black Library. I’ve wanted to go forever. As usual, I got to meet a load of really nice readers, and got some pleasing feedback on Baneblade. Thanks to everyone that came and said hello.

Being the huge old wargames nerd that I am I got very excited about being there, and I did not disappoint myself with the amount of money I spent (horrify, would probably be apt). My purchases included some super new figure cases from KR Cases. This ingenious storage solution consists of tough cardboard outers filled with figure hugging soft foam (the kind that hugs goblins, not hourglass ladies’ shapes), and a series of cool bags that you can slip the boxes in and out of (I went for a pouch-festooned backpack). Cardboard isn’t as crap as it sounds — remember they used to make suitcases out of this stuff. KR’s cardboard is super dense, and wax-coated. You can get an awful lot into those boxes, and I’m glad I got them as I was sick of my Ork army falling to pieces every time I took it anywhere. Still, it’s a big army. The three boxes below hold about three fifths of it. I’ve a Citadel case full of grots and boys, and a fighter bomber that need accommodating, along with a defence line, quad gun, and a massive Battlewagon I built out of an old Forgeworld Battlewagon, with fixings and turrets from the new(er) Citadel one. It’s quite special, and I’ll show it off when it’s done.

SAGABut, at £25 per case (including foam) and with no postage, it’s not entirely daunting to consider getting some more. I might even shift over the rest of my collection to KR. I sincerely recommend it. My thanks to Carl from the Independent Characters podcast for doing the hard sell. I nearly went for Battlefoam (I already have some, so feel comfortable making the comparison), but KR is cheaper, the foam is softer and, at least at this early stage, seems a bit more versatile.

My other purchases were a couple of books. I’ve been getting excited about The Lord of The Rings/The Hobbit strategy game recently, and got myself the Mordor army list to read on the train (bought in GW Bath, but it still counts toward the overall weekend spend). Skirmishing is where it’s at for me, as it means I can paint some different models and have a cool force on the table without investing half my life in painting an entirely new army. So, having a ton of Gripping Beast Dark Ages miniatures anyway (as well as some Wargames Foundry, and a healthy number of ancient Perry twins Citadel Vikings), after seeing a demo I thought I’d give their wargame scale SAGA game a go.

Vikings 005

Does this mean we get to come out and play again finally?

The system doesn’t rely on differences between troops so much as other systems do — all the factions basically have three grades of warriors that use the same stats (with minor differences). That kind of makes sense, as in that period everyone used similar equipment, and so there are also no real army lists either. The tactical wrinkles are in the unique orders system for each side presented on card “battleboards”. By rolling six special dice you generate various symbols that can be spent to give basic orders to your men or to employ their special talents.  As far as I can tell, it’s got a really smooth, clean play style, and I’m very much looking forward to giving it a try. My only grumble was that at £25 for a slender rulebook, it’s very steeply priced, so much so I spent the whole day debating whether to get it. I certainly didn’t buy the dice sets, which for my two forces of Saxons and Vikings would have come in at a whopping additional £24 for 16 cubes of plastic. If I enjoy SAGA I’ll probably invest as using regular dice — which you can — might get annoying. I can’t help it.


The most satisfying thing about this job is connecting with people who love the same stuff you do. And I don’t mean in a “Gosh, your books are so cool, have my babies” kind of way. I’m talking about my visits to events both now as an author and when I was a journalist, those occasions when you just get to chew the fat with fellow fans. You can do this anyway, but being a guest or a crew member carries certain advantages. Your time is structured, which I like, you feel like you have a license to talk to anyone, and a lot of people want to talk to you. Connection, right? I might protest misanthropy and snarl at the world from the safety of my garret, but we’re social creatures at heart.

Meeting people who have actually read your work is also damn cool. It demonstrates you’re not sat alone in said garret shooting words out into the inky void, but actually into the minds of fellow geeks. It reassures you that someone is willing to  invest the time and effort to read what you put so much time and effort into creating. That affirmation  means I can dial back on my medication, and my therapist gives me that  special smile that indicates progress and perhaps, one day, release into the community. If the reader likes your work, so much the better, but it’s not crucial, and friendly negative feedback is intensely useful.

This is not about ego, but you know, being at one with your fellow man and all, in the grand communion of science fiction. The gang from Fifty Shades of Geek I was particularly impressed by. Check out their website.

Attending Black Library Live delivers even more for me on the communion front, because I’m a MASSIVE fan of GW (I bought new toys. Shh! Don’t tell the wife). And as I used to work there, I got to see a lot of old friends. Most precious of all, I got out of the house for two whole days!

I wanted to say thanks to all the pleasant people I met, and double thanks for making the 120 preview copies of Baneblade sell out in 25 minutes or so. I was the day’s first sell out! (Um, that could be read two ways. The nice way, folks, the nice way).

I had such a good time that it didn’t matter that my 2500 point Ork army, the largest fielded in some time, was utterly annihilated by Jes Bickham’s Hive Fleet Eumenides the Friday before the big day, nor that my Dakkajet, so loving painted over so much time, was shot down the turn it arrived having achieved precisely nothing. Such is the fate of  all freshly finished miniatures, however. I bear no ill will. (The final beer after the game though, probably a mistake…)

A great game followed by beers followed by a great event = a great weekend. See you at the next one.


At the beginning of December, I posted the cover to The Death of Integrity. The art, by Jon Sullivan, turned out to be only a placeholder. I was surprised, as I thought it grand. But then I saw the actual artwork. Oh boy. Here it is.

DOIjonsullivan

Chapter Master Caedis of the Blood Drinkers chopping up genestealers in this picture by Jon Sullivan. Note the classic colour scheme for the ‘stealers. My favourite touch is the light around Caedis’ sword. When drawn, the weapon displays past victories as holograms around the blade, and Jon has hinted at that brilliantly.

This is one of the best Warhammer 40,000 covers I’ve ever seen. BL have been spoiling me with book art, and this is another magnificent treat.


Here’s a short opinion piece I wrote for SFSignal’s Mind Meld. A regular article on this wonderful SF site, Mind Meld asks numerous scribes and pundits one question, and they all answer in their own special way. My special way is that of curmudgeon, judging by my reply. Published just before Christmas, the last I was involved in asked:

Q: How do you feel about the state of storytelling in video games? What do developers do right? What could they be doing better? What games do you think tell excellent stories?

And below is my answer. Click on the link above to see what the other fine folk had to say, although you can read my bit right here, if you wish.

(more…)


In the grim darkness of the 31st Millennium, there is even more war than in the grim darkness of the 41st Millennium, ain’t that a fact? I’ve been lucky enough to write a piece set in this period of galactic-scale civil war, and it is published today! Friday the 14th will forever be remembered by me as a day of firsts. Strike and Fade,  my first Horus Heresy piece and my first audio drama, is story fourteen on the Black Library’s advent calendar, a war-packed countdown to Christmas penned by the brightest and best in BL’s firmament of writerly stars (and, er,  me).

There have been some fantastic pieces this year. Each story is around 1000 words long, with the occasional audio, like Strike and Fade, salted in for extra spice. This is short Warhammer and 40k fiction at its most exciting; pithily told and as sweetsome as a Christmas chocolate, and boy, are there are plenty of nice chocolates in that tin. Go and check it out!

This is the latest in a string of Black Library stories and novels you’ll be seeing from me over the coming year, some of which I have revealed earlier on this blog, others are hush-hush, top-secret, so don’t ask. The pace is picking up, and stories will be arriving thicker and faster as we go into spring.  2013 is going to be an exciting year, and I hope some of you feel inclined to join me there.

And yet, spring is a ways away, so if Strike and Fade whets your appetite, you can always try my Blood Drinkers story,  The Rite of Holos in Hammer and Bolter 24. Or perhaps I could tempt you with some of my non-BL fiction? Freebies on the drop-down “Fiction” menu at top of the site, and details of my novels down the side to the left.


This is what I spent most of June and July doing; an SFX Special Edition (or Collector’s Edition, it depends who you ask) on anime! Printed upon its glossy pages you’ll find a figurative ton (because ink don’t weigh that much) of articles about a whole  host of new shows hot from Japan, a peek into Euro anime fandom, a profile of Toei animation, and some tip-top opinion from those who know anime well  – including the likes of Bristol-based hipster Tim Maughan, lady anime guru Helen McCarthy and long-time eastwards-looking  journo Andrew Osmond. Included also, a large number of very fine free gifts.

I don’t edit magazines very often now. To my immense surprise the majority of my income comes from writing books, but it’s extremely nice to actually leave my house and go into an office where there are grown-up people and not just children and animals, adults who are concentrating and being quiet. The chance to focus all my attention on something with no interruption for a couple of hours is so welcome, it’s enough to make me weep over Future’s Apple keyboards.

The magazine was out on 20th July. But I’ve been ill, ill, ill again, away, and have my parents in law here, so that’s why I’m writing about it only now. It’s also why I haven’t blogged for aaaaaaaaaaaaaggggggggeeeeeeeeees. And why I’m well behind on my work, which has included:

  • Prepping a new novel for a new publisher’s further consideration – more on this later in the year, I hope.
  • Finishing and handing in my final draft of Skarsnik to The Black Library (whoop!).
  • Waiting to hear if a certain short story has made it past the second selection stage for a certain well-known publisher of short stories.
  • Falling horribly behind on my third book for The Black Library, which is about [REDACTED] fighting the [REDACTED], but I’ve got my gun sights trained on it now and will be blasting that task to completion ASAP. (Cripes, what an unwieldy and poor gun metaphor. I’m playing 40K tonight, maybe that will get me into a proper war head space).

There’s a bunch of other stuff going on, too. You can read as always reviews by me in SFX Magazine. In a few weeks, I’ll have an interesting announcement to make about a new job I’ve landed writing stuff for Australians. Lastly, if I said the words “Hammer”, “Bolter” and “soon”, all entirely unconnected to one another, you understand, would you be excited? You might be…


I’ve been doing a bit of work over the last few years for Mantic Games, part of which was aiding in the creation of their gaming worlds. With something like this, you’re working within a very tight brief, and in some respects this kind of writing is a weird synthesis of the disciplines required for creating fiction and journalism.

Recently, I was asked to pull everything together to create a background section for their upcoming rulebook. Even more recently, they asked me for a blog describing how I got on. You can read it on Mantic’s blog, or if you can’t be bothered to depress your mouse button, it’s presented below. The only real difference is the lack of pretty pictures.

Forging Mantica

How do you make an entirely new fantasy world for a wargame? That’s a question I had to ask myself when Ronnie at Mantic commissioned me to piece together an overarching background history for The Kings of War rulebook.

I’m no stranger to worldbuilding, I do it all the time in my own fiction, but creating something for a wargames system is a bit different to making a world up for your own stories. Game worlds come about in one of two ways – they’re either planned out in detail by a small group, or they evolve from the ideas of many gamers over the course of years. Both continue to develop organically over time, of course, but only some start that way.

Mantica came about by a hothoused version of the latter; organically grown, but at speed. It involved the input of quite a few people, all whose ideas were somewhat different. This is a good thing, as gaming ideas born from the brains of the many are generally more involving than those that spring from the few.

It was my job to pull it all together.

Standing on the shoulders of giants

I’ve been involved with the world of Mantica from near the beginning. In fact, I came up with large parts of it while we were making the Mantic Journal – I came up with a rough outline some time ago that formed the basis of the final version in the book, I drew the map, and I wrote the history for the orcs and dwarfs from scratch, among other things.

With a project like this, you’re always drawing on the ideas of others. For example, much of the undead and elf material had already been written when I came on board. This material provided plenty of detail, while their histories were fortunately vague enough to stand adaption.

Other directives and bits of background material came from the models themselves. They were designed to a brief after all, to fit a certain look and evoke Mantic’s ideas of what an elf or goblin should be. Further concepts came from Alessio Cavatore, the writer of the rules. In most cases he decided on a direction for the armies, and wrote a list to suit. So I knew, in the main, how a race looked, how they fought, and what their traditions of war were. I’ve had conversations with Ronnie and Alessio about the world and how it works, with both of them giving input and ideas to my suggestions and coming up with major elements themselves. The Abyss, for example, a key part of our world, that one was Alessio’s. The rest, particularly the history of the world, was up to me.

Archetypes, not cliché

There’s a big danger when creating fantasy that it doesn’t immediately slide into cliché. Elves, dwarfs, orcs, men and more, all living on one world… Pick up any sub-Tolkien fantasy trilogy and you’ll find variations on the theme. A wargame, especially a fantasy wargame, demands the full menagerie, and there are certain aspects of each creature you can’t mess with. A dwarf is never going to love an orc, otherwise you might as well call them both something else. The trouble is, there are some highly original wargames out there that have all manner of different characters and species, but they’re not particularly popular. I completely understand why – when I play a fantasy wargame, I want to play out battles between haughty elves and wicked monsters, not refight the last stand of the cat people of Mew-mew. That’s not to say that cat people aren’t cool, but they’re perhaps not wise business.

The difficulty for a writer in this situation is not to come up with something that’s completely derivative. You want to employ heroic fantasy archetypes, not rearrange tired cliché. There’s not a great deal of room for manoeuvre, but sometimes having strict boundaries drives creativity.

Firstly, I tried to make Mantica obliquely topical. A lot of the fantasy games and books from the 80s that are still popular today play upon apocalyptic themes, many indirectly inspired by the then-prevalent fear of nuclear war. Fantasy needs a threat, a reason for conflict, it’s a defining part of the genre, so I plumped for something similarly world-ending – environmental ruin. Mantica is a wreck, reckless elven magic in the dim past caused half its gods to go insane, and precipitated a series of terrible wars. There was a magically induced ice age, a great inundation that drowned many kingdoms and all manner of other upheavals. Most of the remaining societies in our “present” are fragmented, and struggling to recapture their ancient glory. There’s plenty of new land revealed by retreating ice, and a lot of ancient enmity – perfect for never-ending war.

Unlike some wargames, I wanted Mantica to have a story that could move forward. I didn’t want a “one minute to midnight” feel that renders the actions of our heroes somewhat hopeless, so I put the great wars in the past. In some ways, Mantica is a post-apocalyptic world. Now is a period of retrenchment, but the threat of dark gods returning hangs over all. There are dangerous ruins everywhere, while deadly artefacts and monsters created in the God Wars can be found across the world. The inhabitants of Mantica might pray for a bright future, but it could all go horribly wrong…

I also tried to move away a little from the standards of each racial stereotype: Our dwarfs are powerful and resurgent, mankind’s glory days are in the past, the elves are crippled by internal tensions. The elves in particular are interesting, as it’s been their arrogance and meddling with magic that have unleashed two of the world’s greatest evils. These aren’t huge divergences from the accepted fantasy norm – they fit the archetype – but cumulatively they make the world our own. Hopefully, this keeps us out of the realm of cliché.

A bit of Tolkien, a bit of Beastmaster

For the tone of Mantica, I drew upon two specific influences. I went back to Tolkien for the grand sweep of history: the rising and falling of nations, the reforming of the world, doomed love, the conflict with the divine… We’re talking The Silmarillion here rather than The Lord of the Rings. But the detail of it, at the day-to-day level, comes purely from Sword and Sorcery. Sword and Sorcery pretty much was the be all and end all of fantasy before Tolkien came along, and it’s a sub genre I love – Conan, Fafhrd and the Gray Mouser, The Eternal Champion… These stories are about the actions of individuals, good and bad, rather than the relentless push of fate. They’re full of horrible creatures, dark magics, and mad wizards, desperate struggles in dark places against terrible foes. Sword and Sorcery is darker than Heroic Fantasy for sure, but there’s a grain of hope in it, and an ownership of one’s actions. Tolkien’s Middle-earth, for example, is a creation in a state of perpetual degeneration. Other heroes find themselves just pawns of destiny. Mantica needn’t be like that.

What Mantica looks like in the future is very much up to you, as the world is now established, so it’s entering its secondary phase, a time when there’s still tons of stuff to be defined, and great sagas to be written. By choosing this mix of deep history and individual action I’ve tried to put the fate of a world in your hands. Have fun deciding it.


At last! I can tell you about some of the very exciting things that I know about and that you don’t, or rather didn’t know until now!

Today I can finally reveal not one, but two of my Black Library novels. In case the picture above doesn’t give it away, one is Skarsnik, about the infamous night goblin warlord.

I’m a big Warhammer fan, as you might know. I started playing in 1984 with the first edition of the fantasy game. That’s right, when there was none of this new fangled Warhammer 40,000 business and Toughness values were represented by letters. I was 11. I’m now 39, so I’ve been playing for 28 years. And I still play. I love it. (Playing for so long puts on odd perspective on things – I bought myself a little birthday gift on Wednesday, a box of plastic bikers for my 40k ork army. I’ve wanted these for ages. To me they are “new models”. They came out five years ago).

I’ve always been a massive greenskin fan, leading orcs and goblins since day one. For years they lost, but the last half decade has been kind to my green minions and they now win more often than not. It helps that Skarsnik himself is my army general. Want to see my army list? Here it is.

Skarsnik’s Stabbas

(I date all my army lists when I draw them up. This is the most recent variation on Skarsnik’s army, but it really doesn’t change that much. The last game I played with this was 7/5/2012. It represents but a small proportion of my greater goblin horde. No, I don’t have any orcs in my army, although I have Ruglud’s Armoured Orcs prepped for painting because they are very cool. Other orcs can go feed my squigs. Literally).

Naturally I was well up for it when Nick Kyme at The Black Library suggested I write a novel about Skarsnik. Nick worked for me when I edited White Dwarf magazine, now I kind of work for him. A strange reversal, but a fruitful one. Our earlier association means he knows full well how much I like my goblins.

I’ve put up a page on Skarsnik here with a brief breakdown of the plot, so I won’t repeat myself, but I will tell you some of what I am trying to do with the story. A lot of people see goblins as funny, comic relief characters (why, just check out The Black Library’s own blog post to see how prevalent this attitude is). Granted, they are funny, but they are also vicious, wicked, baby-eating horrors of the first degree. “Ooh! Look at the funny goblins”, gamers say. Yeah well, you wouldn’t want to be bound to spiky stick in a stinky cave with a lot of them standing around you. They’d have knives, and they’d be laughing. Not so funny now, are they?

Come to think of it, you probably don’t want to face mine on the battlefield either.

So, I wanted to capture both sides of this character. You’ll see how amusing and horrifying goblins are as we watch Skarsnik trick, wheedle and stab his way from sporeling to king of Karak Eight Peaks. For non-goblin fanatics there is plenty of skaven and dwarf action, with a little bit of the Empire thrown in. Truly, Skarsnik is a cornucopic fantasy delight.

Now to the other project. Sharp eyes might have seen this on Amazon. Yes, I’ve also written a Warhammer 40,000 novel called Baneblade. It’s about the tank of the same name. Although I wrote this book quite a while ago, and it is actually out some time before Skarsnik, the arcane nature of publishing dictates that I can say only that it’s about a young lieutenant of a noble house who joins a veteran baneblade crew. And that’s your lot.

By the Emperor, there’s more! I’m also writing another book for BL called [REDACTED] about the [REDACTED] and the [REDACTED] who must [REDACTED] before [REDACTED] and the [REDACTED] is [REDACTED]! I’ve not finished writing that yet but I’m having a lot of fun with it. More later when I am free to talk.

Of course, none of this is out for a while, so why not (blatant plug time! Please forgive me, I have to eat) check out my Richards & Klein books. A buddy-cop adventure series set in the 22nd century that pairs a dour, ex-military German cyborg with a wiseass super computer in a trenchcoat. Click here for more on both books, and free R&K short stories “The Nemesis Worm” and “Ghost”. You may also like Champion of Mars, an epic tale spanning millennia from the next century to the far, far future of the Red Planet.

There are further free short stories here on the site (of varying vintage, so perhaps not me at my best, but still interesting). There are some others you can buy if you wish at The Angry Robot Trading Company.

Right, you’ve been good and read my pleading for you to buy my books. In return, please feel free to ask me anything about anything – including these hot, newly announced BL titles – in the comments. Games, journalism, GW, Mantic, SFX, White Dwarf, whatever. I will answer what I am allowed to. Think of it as an interview by you, if you like.

If you’re into wargaming, you might want to follow me on this blog and/or on twitter, as there will be another announcement on the little toy men front soon. Plus there’s all the SF/Fantasy/Horror reviews, interviews, features and so forth you get regularly on this site. On twitter you might have to put up with a bunch of stuff about dogs, beer, social issues, the environment and children, but I do talk about gaming, SF and writing sometimes.

Thank you for your attention. Guy out.