Posts Tagged ‘The Art of Writing’


As my writing of a Black Templars novel was announced on the Black Library website a couple of weeks ago, I thought I’d talk about them a bit. Specifically, and of great importance to the way I write them, I’ve come to the following conclusion: Black Templars are fanatics.

Consider the following factettes from Codex: Space Marines:

  • They consider that they are still fighting the Great Crusade.
  • They alone of the oldest chapters see the Emperor as a god.
  • They venerate Imperial psykers, especially Astropaths, because these people have been directly touched by the Emperor himself.
  • Their hatred of alien and non-sanctioned psykers knows no bounds.
  • They have close ties to the Ecclesiarchy of Terra.

History tells us that people on “missions from god” are rarely nice. So this led me to the following on how they might think:

  • They believe they are the “chosen ones”  (in this case, of the Emperor).
  • Because they are the chosen sons of the Emperor, they believe they can do no wrong.

Both such opinions are commonplace among real-life keepers of the “one truth”, whether that’s religious or ideological, and Black Templars certainly think that they know that one truth. That, in conjunction with my research, then led me on to this:

  • They can be suspicious or dismissive of other Space Marines, who are misguided in not seeing the Emperor’s divinity.
  • They see the other couple of chapters that worship the Emperor as being lesser in quality than they, as they are younger.
  • They are honourable, staunch allies, but terrifying foes who can be utterly merciless, sometimes in ways that we would find shocking.
  • They are steeped in religious mysticism and harsh ritual.
  • They are hierarchically hidebound.
  • They are not beyond underhand actions to get their own way.
  • They take failure badly.
  • They are inclined to be secretive.
  • They are arrogant and impatient.
  • They respect martial prowess.
  • Their ties with the Ecclesiarchy are important to their character and to their actions.
  • Hubris could be a problem.

I don’t see them as shining-white “goodies”. These are not Ultramarines, Space Wolves, or Salamanders, concerned with the lives of lesser men, but highly religious warriors conducting a holy war, with all that entails. Their self-perceived rectitude makes them fantastic to write, as they’ve a brilliantly complex character.

So that’s the way I see them, anyway. How about you?


When in York the other day I popped into Games Workshop. I usually try to go to the local GW when I’m in a town. Sometimes, I buy stuff.

As always, the store dude approaches and asks if I’m looking for anything, what army I’m into, that sort of thing. Well done GW store training programme – your store managers never fail in this regard. Partly to short-circuit the whole process, and partly because I want some recognition, dammit, I say who I am, and point out some of my books. There’s a third, slightly mischievous desire here. I do it because I want to see how the store dude reacts. Nine times out of ten there is a flicker as their mind changes gear, and their faces become neutral. A slight disengagement enters the interaction. You can see them thinking. Is he really who he says he is? Is he a lunatic? Is this a test? Sometimes that’s it. They leave me alone. (As happened in this case). Either way, BL author or a lunatic, I don’t need their enthusiastic spiel. If the shop’s less busy, after I have established that I am not, in fact, a lunatic, then conversation is forthcoming. If I were more modest, I probably would not do this at all. It’s slightly egotistical, perhaps even a little bit mean. But I don’t get out much. And writing is lonely. And I crave validation.

Sometimes, after credentials have been established, they really don’t know how to act. This is the “magic author” effect, and it happens to me sometimes. This is where folks treat you like you’re somehow special, and they say things like “You’re really talented” or somesuch, and I think, “Er, am I? Are you sure? Have you got the right man?”

Provided I don’t become convinced that the magic is real, or rather, as long as I remember that the magic might be subjectively real for the reader, but that it does not actually make me in any way special, I should avoid becoming a total knob. I’ve seen it happen many times. It can happen to anyone with even a vaguely public profile. Sometimes people buy into the magic lens they are seen through and forget the shortcomings of the person living inside their skull. This especially tragic when the person is a writer with a humble following, and not, for example, Johnny Depp.

There is only one Johnny Depp.

So we must hold on to our secret feelings of fraudulence, we writers. And I must always keep in my mind that the only magical thing about me is that I am a goblin living in a man’s world.

Lunatic and BL author. That’s probably the right internal response for future contactees.


I am once again at a period where the amount of work I have isn’t quite enough  to induce some sort of brain infarcation, so I’ve been topping up my load by posting more frequently, especially as I’m still trying to get the majority of my journalism onto the web. But here’s a new post I’ve been meaning to write, like oh so many others, for some amount of time.

The below are answers to some of the most common questions I’ve had this year about writing. (more…)


Story-Behind-the-Book-V1-Cover-Art

Upcoming4me have collected together essays on writing from their archives to create Story Behind the Book : Volume 1. The essays are by a whole range of SF/fantasy authors, and contain a host of interesting insights into the writing process. All proceeds go to Epilepsy in Action, so if you buy the book you’ll get the satisfaction of supporting a worthy cause, as well as a variety of good advice.

Story Behind the Book: Volume 1 is currently available in ebook from Amazon.com and Amazon.co.uk


Happy Mondays!

Last week I did an interview with Combat Phase, mainly about Skarsnik. So, if you want to hear me talk (and I warn you, I talk a lot) about writing about goblins, go here. AFTERNOON UPDATE: The link works now;  a technical hitch their end, so sorry about that if you were wanting to listen.


I’ve been doing a bit of work over the last few years for Mantic Games, part of which was aiding in the creation of their gaming worlds. With something like this, you’re working within a very tight brief, and in some respects this kind of writing is a weird synthesis of the disciplines required for creating fiction and journalism.

Recently, I was asked to pull everything together to create a background section for their upcoming rulebook. Even more recently, they asked me for a blog describing how I got on. You can read it on Mantic’s blog, or if you can’t be bothered to depress your mouse button, it’s presented below. The only real difference is the lack of pretty pictures.

Forging Mantica

How do you make an entirely new fantasy world for a wargame? That’s a question I had to ask myself when Ronnie at Mantic commissioned me to piece together an overarching background history for The Kings of War rulebook.

I’m no stranger to worldbuilding, I do it all the time in my own fiction, but creating something for a wargames system is a bit different to making a world up for your own stories. Game worlds come about in one of two ways – they’re either planned out in detail by a small group, or they evolve from the ideas of many gamers over the course of years. Both continue to develop organically over time, of course, but only some start that way.

Mantica came about by a hothoused version of the latter; organically grown, but at speed. It involved the input of quite a few people, all whose ideas were somewhat different. This is a good thing, as gaming ideas born from the brains of the many are generally more involving than those that spring from the few.

It was my job to pull it all together.

Standing on the shoulders of giants

I’ve been involved with the world of Mantica from near the beginning. In fact, I came up with large parts of it while we were making the Mantic Journal – I came up with a rough outline some time ago that formed the basis of the final version in the book, I drew the map, and I wrote the history for the orcs and dwarfs from scratch, among other things.

With a project like this, you’re always drawing on the ideas of others. For example, much of the undead and elf material had already been written when I came on board. This material provided plenty of detail, while their histories were fortunately vague enough to stand adaption.

Other directives and bits of background material came from the models themselves. They were designed to a brief after all, to fit a certain look and evoke Mantic’s ideas of what an elf or goblin should be. Further concepts came from Alessio Cavatore, the writer of the rules. In most cases he decided on a direction for the armies, and wrote a list to suit. So I knew, in the main, how a race looked, how they fought, and what their traditions of war were. I’ve had conversations with Ronnie and Alessio about the world and how it works, with both of them giving input and ideas to my suggestions and coming up with major elements themselves. The Abyss, for example, a key part of our world, that one was Alessio’s. The rest, particularly the history of the world, was up to me.

Archetypes, not cliché

There’s a big danger when creating fantasy that it doesn’t immediately slide into cliché. Elves, dwarfs, orcs, men and more, all living on one world… Pick up any sub-Tolkien fantasy trilogy and you’ll find variations on the theme. A wargame, especially a fantasy wargame, demands the full menagerie, and there are certain aspects of each creature you can’t mess with. A dwarf is never going to love an orc, otherwise you might as well call them both something else. The trouble is, there are some highly original wargames out there that have all manner of different characters and species, but they’re not particularly popular. I completely understand why – when I play a fantasy wargame, I want to play out battles between haughty elves and wicked monsters, not refight the last stand of the cat people of Mew-mew. That’s not to say that cat people aren’t cool, but they’re perhaps not wise business.

The difficulty for a writer in this situation is not to come up with something that’s completely derivative. You want to employ heroic fantasy archetypes, not rearrange tired cliché. There’s not a great deal of room for manoeuvre, but sometimes having strict boundaries drives creativity.

Firstly, I tried to make Mantica obliquely topical. A lot of the fantasy games and books from the 80s that are still popular today play upon apocalyptic themes, many indirectly inspired by the then-prevalent fear of nuclear war. Fantasy needs a threat, a reason for conflict, it’s a defining part of the genre, so I plumped for something similarly world-ending – environmental ruin. Mantica is a wreck, reckless elven magic in the dim past caused half its gods to go insane, and precipitated a series of terrible wars. There was a magically induced ice age, a great inundation that drowned many kingdoms and all manner of other upheavals. Most of the remaining societies in our “present” are fragmented, and struggling to recapture their ancient glory. There’s plenty of new land revealed by retreating ice, and a lot of ancient enmity – perfect for never-ending war.

Unlike some wargames, I wanted Mantica to have a story that could move forward. I didn’t want a “one minute to midnight” feel that renders the actions of our heroes somewhat hopeless, so I put the great wars in the past. In some ways, Mantica is a post-apocalyptic world. Now is a period of retrenchment, but the threat of dark gods returning hangs over all. There are dangerous ruins everywhere, while deadly artefacts and monsters created in the God Wars can be found across the world. The inhabitants of Mantica might pray for a bright future, but it could all go horribly wrong…

I also tried to move away a little from the standards of each racial stereotype: Our dwarfs are powerful and resurgent, mankind’s glory days are in the past, the elves are crippled by internal tensions. The elves in particular are interesting, as it’s been their arrogance and meddling with magic that have unleashed two of the world’s greatest evils. These aren’t huge divergences from the accepted fantasy norm – they fit the archetype – but cumulatively they make the world our own. Hopefully, this keeps us out of the realm of cliché.

A bit of Tolkien, a bit of Beastmaster

For the tone of Mantica, I drew upon two specific influences. I went back to Tolkien for the grand sweep of history: the rising and falling of nations, the reforming of the world, doomed love, the conflict with the divine… We’re talking The Silmarillion here rather than The Lord of the Rings. But the detail of it, at the day-to-day level, comes purely from Sword and Sorcery. Sword and Sorcery pretty much was the be all and end all of fantasy before Tolkien came along, and it’s a sub genre I love – Conan, Fafhrd and the Gray Mouser, The Eternal Champion… These stories are about the actions of individuals, good and bad, rather than the relentless push of fate. They’re full of horrible creatures, dark magics, and mad wizards, desperate struggles in dark places against terrible foes. Sword and Sorcery is darker than Heroic Fantasy for sure, but there’s a grain of hope in it, and an ownership of one’s actions. Tolkien’s Middle-earth, for example, is a creation in a state of perpetual degeneration. Other heroes find themselves just pawns of destiny. Mantica needn’t be like that.

What Mantica looks like in the future is very much up to you, as the world is now established, so it’s entering its secondary phase, a time when there’s still tons of stuff to be defined, and great sagas to be written. By choosing this mix of deep history and individual action I’ve tried to put the fate of a world in your hands. Have fun deciding it.