Archive for the ‘Journalism’ Category


The last ever Ten Minute Guide from Death Ray, and this one never published. I liked writing these articles, but although quite a few people read them don’t expect me to create any more specifically for this website – they take ages to research, so this really is the very last.

Leafy Concerns

We all feel stupid for laughing at the hippies now we’re all about fry on fires stoked by our own greed. And guess what? SF was there fairly early on, warning us all to cut it out…

Science Fiction with an ecological slant is a very broad topic, because many, many writers like to put their characters in extreme situations. What can be more taxing than an extreme environment, of an alien world, or one created by mannish foolery or nature’s wrath right here on good old Earth? Said environments, through the mechanisms of evolution, also force change upon our fleshy shells, another favourite of SF authors through the ages. We’re talking science fiction encompassing everything from tree-hugging flicks like Silent Running to The Time Machine, whose brutal social-Darwinian message of mankind’s fragility in the uncaring face of time still gives us the willies, frankly. (more…)


Another piece written for the very final, unpublished issue of Death Ray, which was halfway through production when it was cancelled. A little like the ultimate fate of SG:U, come to think of it.

I never liked Stargate. Not my cup of tea, really, although I acknowledge its immense popularity. I thought this last installment had promise, but I was far from convinced.

THREE AND A HALF STARS

Director: Andy Mikita

Writers: Robert C. Cooper, Brad Wright

Starring: Robert Carlyle, Justin Louis, David Blue, Biran J. Smith, Jamil Walker Smith, Alaina Huffman, Elyse Levesque, Ming-Na, Lou Diamond Phillips

 The venerable franchise returns with a third (or fourth, if you count the cartoon) show. All brushed up and looking flash, but can it bring SG into SF’s major brains league?

Stargate has been around for a long, long time. We have to admit we have asked, sometimes, why. It’s never really had the brains of the best Trek, the chutzpah of Lost, the grit of Battlestar, or the charm of Doctor Who, in fact, it’s hard to think of anything it really excels in as a franchise other than persistence. It’s been there for a decade and a half, quietly but always on, the cosmic background radiation of televisual science fiction. It’s SF of a very particular sort, you can’t help but think that when mainstream types talk about SF in a less than positive light, it is the likes of the SG franchise they are talking about. It’s the soap-opera end of SF, the epic fantasy of the airwaves. Our problem with it? It matches the competency of the modern Trek franchises, with whom it overlaps in time, and with which it shares many similarities (the close-knit crew, the cosy soap opera character development, the same studio bound alien worlds and limited locations, the same rubbery-faced aliens) but it rarely reached the heights of those series, there is no SG equivalent of, say, ‘Darmok’. (more…)


This book review of Kim Stanley Robinson’s novel also comes from the never-published Death Ray #22.

FOUR STARS

Kim Stanley Robinson/Harper Voyager

Part historical novel, part SF story set in Robinson’s Accelerando universe, Galileo’s Dream returns Robinson to his favourite topics: human failings, human potential, memory, being and truth (subjective and objective); set against an entertaining, science-fictional theory of multi-dimensional time.

Galileo is one of the most important men in scientific history, whose observational rigour helped usher in the modern age. He is also, according to the book, an important nexus in the braided histories of reality, one whom the denizens of the Jovian moons in 3020 hold in especially high regard, partly because of his discoveries, but mostly because they are convinced that by altering his life, then later taking him to the future, they can shorten the centuries of horror that mankind must endure before achieving a state of rational grace. (more…)


Five years after I started, and I’m very close to finishing my posting of my Death Ray archive online. I’ve got some large features and other bits and pieces left over from earlier issues, otherwise we’re now into matter created for the never published Death Ray #22. So, although I wrote this review of the film Pandorum over five years ago, it is in some respects, new material.

Any one who has read my book Crash will know that I love the “colony ship gone wrong” subgenre of SF, so I had a lot of time for this flawed film.

15/108mins

SPOILER WARNING!!!

THREE AND A HALF STARS

Director: Christopher Alvart

Writers: Travis Milloy, Christian Alvart

Starring: Dennis Quaid, Ben Foster, Cam Gigandet, Antje Traue, Cung Le

Cinema’s first ‘colony ship gone wrong’ movie. Spoilers, spoilers, spoilers. Okay?

The generation ship that goes wrong is an SF classic. Usually the vessel at the heart of the story has been on a journey for centuries, and has overrun its target/broken down/gone mad, and whose ignorant inhabitants discover the shocking secrets behind their world just before real disaster strikes. They’re all pretty samey, but it’s one of those SF conventions that is traditionally narrow in scope. Like a ghost story, the pleasure comes not from the novelty of the ideas, but from how they are presented.

The Elysium is a craft with its crew in suspended animation, not a generation ship, but when our two leads Payton (Quaid) and Bower (Ben Foster) awake, they’re initially amnesiac, so we get the prescribed dose of ignorance necessary for a voyage of discovery through the ship’s rusting halls; much else that follows plays by the sub-genre’s rules, to our delight. As you’d expect, the Elysium’s not in a good way: the reactor is about to blow, and it is crawling with carnivorous mutants.

Pandorum‘s been slated elsewhere, but we liked it. Naturally, as we all suspected, the Orc-like mutants are devolved crew members. How that actually happened is, like most of the back story, nicely handled and is not the movie’s main twist. Only the ‘pandorum’ aspect of the film – a deep space psychosis, and the movie’s singular original contribution to the conventions of colony-ships-gone-wrong fiction – is fumbled, being poorly integrated into the rest of the movie.

The film sags for twenty minutes in the middle, but manages to keep the tension up the rest of the time. The numerous twists come announced, but even the one every fan of this subgenre will be expecting from the opening credits (the one regarding their destination and journey time, without giving too much away) has a spin on it.

We suspect bad notices elsewhere are the result of a lack of familiarity with and fondness for this staple SF story – take away that, and you have a somewhat hokey action film patched together from many others (Alien3, Event Horizon, et al), but as we said, generation/colony ship stories are derivative anyway, and Pandorum is a more than fair attempt to put it up on the big screen; that’s where the novelty lies this time out for the subgenre, in moving pictures. Regular audiences might be left cold, but we reckon hardened SF fans will have enough appreciation of the colony ship angle to get the most out of the film.


Terry Pratchett had a big influence on me; reading his work was one of the prods that poked me in the direction of the career I now have, so I’m going to join my voice to that of the rest of the world and mourn his passing.

I remember first being exposed to Sir Terry’s work by reading an excerpt back in the 1980s in White Dwarf. The scene was the one featuring the gnome in moleskin trousers (The Light Fantastic, I think. Aficionados may know better, please set me right if it was The Colour of Magic). I picked up his first two Discworld books on the back of that, and for several years read everything he wrote. Eventually I moved on, simply because I wanted to experience other authors’ voices and worlds. But years after, when I read some of his later books, I was delighted to see that they retained their quality and wit. He did not seem to grow tired or jaded with Discworld, it was an engine of endless creativity and satire, and in that it seemed to be as much a source of delight to him as it was to his readers. (more…)


A great book, not so much for its multiple and mostly inventive twists, but for the wry observations Flynn makes of modern life and marriage. The mystery element of the story is compelling until about four-fifths of the way through, where Flynn has no choice but to begin wrapping things up. Once the final revelation has occurred, the story loses its compulsive impetus, and as usual with books that depend on such to engage, its finale is a little unsatisfying.

Nevertheless, this is fine read.

Four stars