Posts Tagged ‘Who is Quinn?’


ghoulking-largeOut this week is book two of the Dreaming Cities trilogy, The Ghoul King.

In a dark, post-apocalyptic future, mysterious angels rule the shattered North American continent in the name of the Lord.

The Knight, Quinn, is down on his luck, and he travels to the very edge of the civilized world – whatever that means any more – to restock his small but essential inventory.

After fighting a series of gladiatorial bouts against the dead, he finds himself in the employ of a woman on a quest to find the secret to repairing her semi-functional machine.

But the technological secret it guards may be one truth too many.

The Ghoul King is out from Tor.com Publishing, where it is available as a paperback and DRM-free ebook in all formats. You can also buy it from all your favourite vendors. Here’s the link for the first part, The Emperor’s Railroad.

The books are a novella series conceived to be akin to a TV serial, with each one being an “episode”. They’re each self-contained, but build a big story. Quinn’s reality features my characteristic deep world building. I believe a good SF/fantasy story should introduce you to a living, breathing world through its characters. I’m not a fan of worlds dominated by a big idea, which beyond being hosts for a single parasitic meme, don’t have a life of their own. I like settings that make you feel if you took a right turn off the page and wandered about, they would appear real. “Whole cloth” worlds, I call ’em. It’s what I strive for.

But good drama is powered as much by revelation as by character, so in each episode of Quinn’s adventures there’ll be some substantial information about the Dreaming Cities. I promise, eventually, you’ll know exactly why Quinn’s world is the way it is…


On Thursday I announced the acquisition by Tor.com of “The Dreaming Cities”. Today I’ll tell you a little about it. Here’s an excerpt from my actual pitch:

A thousand years in the future, the Earth is a different place. Our civilisation crumbled in the face of a zombie plague and global war. After a prolonged Dark Age, the people of North America live in small, independent countries. Outbreaks of the living dead are not uncommon. Technology is held at an early modern level. Conflict between states is constant. Superstition is rife. Whole regions are blasted wilderness. Machine relics, mutant creatures and resurrected prehistoric beasts trouble the land.

Watching over all are the silent Dreaming Cities. Home of the angels, bastion outposts of heaven on Earth. Or so the church says. Very few go in, and nobody ever comes out. Until now…

So, it’s a post-apocalyptic zombie setting, but with several new twists. I can’t say much more about it than that for the time being, but as ever, keep popping back for more news.